Craft is non-negotiable.
A frame is either right or it is wrong. We will redo it. We will not ask you to compromise on something that will be on a screen with your name on it for years.

Studio, est. 2011
Gegenschuss is a Cologne-based media production studio - from live-action shoots to 2D & 3D animation and AI-powered visuals - with a focus on corporate films and life-science content for brands that need both craft and speed. Still three people. Still in a backyard. Still standing.
While others scaled up, burned bright and quietly disappeared, we just kept doing what we do - and got better at it. No empire building. No overhead that eats your budget before the camera rolls.
Think of us less as a tanker and more as a very fast, very maneuverable boat with a fleet on standby. We get close to the shore. We get close to you. And when things need to move fast, we move fast.
We have been told we are too picky. We agree.

The studio, briefly
Lena Brandt and Tomas Reuter met on a corporate film in 2009. Lena was producing, Tomas was on the cut. They disagreed about everything except how the film should end. Two years later they opened the studio.
Actually, that's what AI suggested this text should look like. Nice story. Total crap.
Here's what actually happened:
Patrick and Philipp made their graduation film together at the Academy of Media Arts Cologne. It did well. Really well. Then they called Moritz - also KHM - and the three of them started Gegenschuss in 2011. The reason was simple: they'd rather make films their way than have someone else decide what that way should be. These days, that way is your way.
Still the same three. Still the same reason.


Impossible is just an unsolved scheduling problem.
Half rendering, half waiting for rendering.
A frame is either right or it is wrong. We will redo it. We will not ask you to compromise on something that will be on a screen with your name on it for years.
Every film has to earn the next 30 seconds of attention, and the 30 after that. Briefs describe what the client needs. Films have to deliver what the audience wants.
We pick clients we want to spend a quarter with. We pick crew we’d hire again. The work that comes out of those rooms is better. That is not sentiment, it is method.
We say yes to fewer projects than we could - so the work we take on gets our full weight, and it’s work we can ship proud of.
